AP Studio Art —
Scoring Guidelines for Section III: Breadth, Sculpture/3-D Design

(Such as sculpture, furniture, jewelry, ceramics, fashion/apparel, fiber, architecture, installation, industrial design, and performance.)

 
General Notes:
  • Each score point is characterized by a variety of descriptors of work that would receive that score. The descriptors are examples; it isn't expected that all the descriptors for a scale point will apply to any one particular portfolio. In fact, some of the descriptors may seem to contradict each other because the range of possibilities for work at a given score point is so great. But the descriptors should all capture characteristics of work that merits each score.
  • Because there are only six different points on the scoring scale, each score point also represents a band or range of accomplishment.
  • There is no "preferred" (or unacceptable) content or style.

Look for engagement with:

  • Height, width, depth, and time
  • Mass, volume, shape, and surface
  • Interiors and exteriors
  • Occupied and unoccupied space
  • Form, material, and content
  • Light, texture, and color
  • Additive, subtractive, substitution, fabrication, and assemblage processes

6 — EXCELLENT SCULPTURE/3-D DESIGN

  • Two or more excellent works that successfully address 3-D design and/or sculptural issues.
  • Resolved synthesis of form, material, and content.
  • Ambitious, risk-taking, inventive.
  • Sophisticated ideation.
  • Technically accomplished.
  • Decisions executed with authority and confidence.
  • Work has “presence.”
  • Demonstrated understanding of 3-D principles.

5 — STRONG SCULPTURE/3-D DESIGN

  • Two or more strong works that address 3-D design and/or sculptural issues.
  • Synthesis of form, material, and content, somewhat resolved.
  • Addresses sophisticated and/or complex issues with some success.
  • 3-D principles demonstrated clearly.
  • Technically competent.
  • Emerging “presence.”

4 — GOOD SCULPTURE/3-D DESIGN

  • Two or more works that make a clear effort to grapple with 3-D design and/or sculptural issues, with limited success.
  • Somewhat technically competent.
  • Synthesis of form and content emerging.
  • Some technical aspects are handled well or some ideas are handled well, but the two don’t necessarily mesh and work together.

3 — MODERATE SCULPTURE/3-D DESIGN

  • Shows effort to engage in 3-D Design and/or sculptural issues.
  • Uneven technical accomplishment.
  • Ideation at simple or obvious level.
  • More accomplished technically than conceptually.
  • More accomplished conceptually than technically.
  • More conceptually challenging than a 2, but technically unresolved.

2 — WEAK SCULPTURE/3-D DESIGN

  • Little engagement with 3-D design and/or sculptural issues.
  • Attempts to deal with ideas or technical problems are not realized.
  • Technical aspects are weak.
  • Solutions to problems tend to be simplistic.
  • Sense of exploration of the medium is missing.

1 — POOR SCULPTURE/3-D DESIGN

  • Inadequate amount of work to make evaluation.
  • Poor slides; unable to discern object(s).
  • Clumsy and/or incompetent technique.
  • Solutions tend to be trite.
  • Little, if any, evidence of thinking.

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